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Items are single-use pickups that have uses varying from providing the hero with a temporary buff to instant-killing a monster. They can be found on dungeon floor or bought from Item Shop. Most items requires a certain amount of soul point to use. The hero can carry up to 3 items. Using an item does not consume a turn.

List of Items[]

Image Name Soul Points Soul   Gold Cost Effect
Ancient Codes of Devil Ancient Codes of Devil 35 55 Kills a monster whose Life is higher than the player's Life.
Barbaric Hammer Barbaric Hammer 15 Stuns the monster for 3 turns.
Black Dices Black Dices 15 50 Gives you a random item.
Black Fire Blade Black Fire Blade 15 10 Removes a monster's skills.
Blood Mask Blood Mask 25 75 Kills a random wounded monster.
Bomb Bomb 25 110 Deals damage to all revealed monsters.
Chest of Devour Chest of Devour 35 150 Turns a monster into gold equal to its current HP.

Note: Does not work on elite monsters.

Cross Cross 20 15

During the next 3 turns, hero's life points cannot be reduced to less than 1.

Note: Effect can cross over into new dungeon, using the exit does not count as one of the 3 turns.

Crystal Mind Crystal Mind 45 90 Kills all revealed monsters carrying mana.
Cube of Teleport Cube of Teleport 25 20

Transfers targeted monster to a randomly chosen revealed tile.

Note: May be useful for getting ranged monsters into melee range.

Drill Drill 40 30

Skip to the next dungeon level.

Fate Coin Fate Coin 0 10 50% chance to be instantly killed, 50% chance to be fully healed.
Forsaken Skull Forsaken Skull 30 80 Reduces attack of all revealed monsters by 50%.
Goblin in Bottle Goblin in Bottle 15 30 Summons a goblin on a targeted monster. The goblin slashes the target several times.
Golden Heart Golden Heart 10 50 Turns all hearts into gold equivalent to x5 restored Life.
Grinder Grinder 15 20

The next attack is guaranteed to crit.

Note: does not apply to offhand weapons.

Helmet of Fear Helmet of Fear 30 60 Reduces life points of revealed monsters by 50%.
Holy Water Holy Water 40 Cures Poison, Curse and Erosion debuffs and grants the player immunity for the current dungeon level.
Ice Crystal Ice Crystal 30 60 Freezes all revealed monsters for 3 turns.
Immobile Assault Immobile Assault 25 20

Petrifies a monster and unlocks the surrounding tiles.

Note: The monster is considered alive and cannot be killed.

Injection Injection 20 30 Restores 10 life and 1 mana.
File:Key of All Key of All 20 Opens the gate of a dungeon's floor or an arena.

Note: Can be found only by using Black Dices.

Lantern Lantern 10 20 Reveals a random usable item in the mist.

Note: The lantern will be consumed even if there are no usable items to reveal in the dungeon.

Note: If the Lantern uncovers an item the mist on that tile will be cleared, usually opening up new movement options.

Magiclust Worm Magiclust Worm 30 30 Uses up all your mana and restores x10 Life points.
Master Key Master Key 15 40 Shows the location of the monster carrying the key.
Medusas Skull Medusa's Skull 35 75 Petrifies all visible monsters.

Note: These monsters are considered alive and cannot be killed.

Metal Potion Metal Potion 20 50 Converts your current Shield points to Life points.
Monster Hunter Monster Hunter 30 45 Detects all monsters on the current dungeon level. Must be placed on a revealed tile.
Pale Mask Pale Mask 55 80 Removes all revealed monsters' skills.
Pocket Watch Pocket Watch 25 45 Kills an elite monster.
Potion of Confusion Potion of Confusion 35 110 Interchanges a monster's attack and life points.
Satanic Eyes Satanic Eyes 30 90 Kills a monster if its attack is higher than the player's current Life.
Schematics Schematics 20 20 Shows the exit tile.

Note: Won't work if the exit is already revealed.

Sirens Call Siren's Call 30 30 Put all revealed monsters to sleep and unlocks their surrounding tiles. Monsters wake up when damaged, otherwise they keep sleeping.
Skeleton Key Skeleton Key 20 30 Transforms a monster into a key.

Note: Does not work on elite monsters.

Soul Hourglass Soul Hourglass 30 60 Swaps the percentage of life points with a monster (i.e Hero has 1% life points, the monster has 100%. After using the item, hero is fully healed and the monster's health is reduced to 1%).
Soul Lantern Soul Lantern 0 15 Uses up all current soul points and awards x5 experience.
Soul Tinder Soul Tinder 0 30 Instantly kills targeted monster. The player receives 10 soul points, but no experience.
Space Allocation Space Allocation 25 50 All revealed creatures are teleported to random locations.
Strange Box Monster Strange Box Monster 0 25 Consumes two other items the player holds and fills the soul points.
Sword of Blessing Sword of Blessing 80 100 Instantly kills targeted monster.
Throwing Knife Throwing Knife 10 Instantly kills a revealed ranged attack monster.
Torch Torch 15 20 Place on a revealed tile to unlock the surrounding 3x3 area.
Trap Compass Trap Compass 10 40

Removes a random hidden trap.

Note: Even if the player accidentally clicks on the trap afterwards, it won't activate.

Note: The trap tile will be uncovered in the process, granting access to the four adjacent tiles, usually opening up new movement options.

Trap Hunter Trap Hunter 30 30 Detects all traps on the current dungeon level. Must be placed on a revealed tile.
Unstable Crystal Unstable Crystal 25 50 Makes all revealed creatures drop mana after they are killed.
Vicious Cauldron Vicious Cauldron 25 75 Reduces a monster's attack to 1.
Weightstone Weightstone 15 20

Drastically increases accuracy of your next attack. (Hit is guaranteed)

Note: does not apply to offhand weapons.

Witch Staff Witch Staff 40 110 Deals the damage of a monster of your choice to the player and all other visible monsters.
Wrench Wrench 15 60 Fixes a broken ballista so it can be used again.

Notes[]

  • If the hero's item slots are full and they pick up another item, the item in the lower slot will be dropped on the floor and the newly picked up item will appear in top most slot.
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