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Equipment consists of non-consumable items that provide bonuses to the hero's attack, defense and various other statistics. They can be found in chests or bought from shops. Most have attribute requirement (Str, Dex or Int) that heroes have to fulfill to use.

Each piece of equipment has 3 levels of rarity denoted by color: White (most common), Blue (1-2 extra bonuses) and Gold (Rarest, 3+ extra bonuses).

Equipment Types

Weapons

Weapons are the main way of increasing damage dealt to monsters in the game. They provide bonus to the hero's Attack when equipped. There are three main types of weapons in the game.

Melee Weapons

Melee weapons are used in combat. They include knives, swords, hatchets, and maces and can be further divided into main-hand, one-handed or two-handed weapons.

Damage from melee weapons increases with the hero's Strength and is blocked by monsters' armor.

Image Name Physical Atk Gold Gold Type Required Stats Bonus
Arming Maul Arming Maul 21 Two Hand STR: 13

-25% Hit
8% chance to stun.

Awl Awl 3 3 Main Hand STR: 3
DEX: 4
Double critical damage.
Axe Axe 5 10 Main Hand STR: 5
DEX: 3

+5% Critical

Ballock Ballock 5 10 One Hand STR: 4
DEX: 7
Double critical damage.
Bastard Sword Bastard Sword 19 14 Two Hand STR: 8
DEX: 4

-15% Hit

Battle Axe Battle Axe 16 Two Hand STR: 11
DEX: 3

+17% Critical
-25% Hit

Bipennis Bipennis 9 Main Hand STR: 9
DEX: 4

+5% Critical

Broad Sword Broad Sword 10 16 One Hand STR: 7

+5% Hit

Claw Claw 5 8 One Hand DEX: 6 Double critical damage.
Cleaver Cleaver 10 9 Two Hand STR: 5
DEX: 3

+17% Critical
-25% Hit

Club Club 3 4 One Hand STR: 4 30% chance to stun.
Dagger Dagger 2 1 One Hand DEX: 4 Double critical damage.
Falchion Falchion 8 One Hand STR: 6

+5% Hit

Flail Flail 6 20 One Hand STR: 7 3% chance to stun.
Flamberge Flamberge 23 Two Hand STR: 9
DEX: 5

-15% Hit

Giant Sword Giant Sword 12 8 Two Hand STR: 6

-15% Hit

Great Axe Great Axe 19 Two Hand STR: 12
DEX: 4

+17% Critical
-25% Hit

Great Sword Great Sword 26 Two Hand STR: 11
DEX: 5

-15% Hit

Hatchet Hatchet 4 0 Main Hand STR: 4

+5% Critical

Katar Katar 7 One Hand STR: 5
DEX: 8
Double critical damage.
Kukri Kukri 6 13 One Hand STR: 4
DEX: 7
Double critical damage.
Labrys Labrys 13 15 Two Hand STR: 7
DEX: 3

+17% Critical
-25% Hit

Long Sword Long Sword 12 One Hand STR: 8
DEX: 5

+5% Hit

Mace Mace 5 12 One Hand STR: 5 3% chance to stun.
Maul Maul 13 24 Two Hand STR: 9

-25% Hit
8% chance to stun.

Saif Saif 6 10 One Hand STR: 4

+5% Hit

Short Sword Short Sword 4 0 Main Hand STR:
DEX: 3

+5% Hit

Stiletto Stiletto 3 4 One Hand DEX: 5 Double critical damage.
Two-Hand Sword Two-Hand Sword 8 4 Two Hand STR: 5

-15% Hit

War Axe War Axe 23 Two Hand STR: 14

+17% Critical
-25% Hit

War Flail War Flail 8 28 One Hand STR: 9 3% chance to stun.
War Hammer War Hammer 10 One Hand STR: 10 3% chance to stun.

Ranged Weapons

Ranged weapons are two-handed bows or crossbows. They can be used to attack enemies from range (i.e without having to clear mist tiles next to them first).

Damage from melee weapons increases with the hero's Dexterity and ignores monsters' armor.

Image Name Ranged Physical Atk Gold Gold Type Required Stats Bonus
Composite Bow Composite Bow 8 Two Hand STR: 4
DEX: 12
Ignores monster armor.
Crossbow Crossbow 9 20 Two Hand STR: 6
DEX: 6
Ignores monster armor.
Light Crossbow Light Crossbow 8 8 Two Hand STR: 4 Ignores monster armor.
Long Bow Long Bow 5 0 Two Hand DEX: 6 Ignores monster armor.
Long Composite Bow Long Composite Bow 9 Two Hand STR: 4
DEX: 13
Ignores monster armor.
Short Bow Short Bow 4 2 Two Hand DEX: 4 Ignores monster armor.
Sniper Bow Sniper Bow 7 Two Hand DEX: 10 Ignores monster armor.
Sniper Crossbow Sniper Crossbow 11 24 Two Hand STR: 6
DEX: 7
Ignores monster armor.
Turkish Bow Turkish Bow 6 7 Two Hand INT: 2
DEX: 8
Ignores monster armor.

Magic Weapons

Magic weapons consist of wands and staves. They cause elemental damage that is reduced by magic resistance. They can attack from range and ignore monster's armor.

Damage from magic weapons increases with the hero's Intelligence.

Image Name Ranged Elemental Atk Gold Gold Type Required Stats Bonus
Gnarled Branch Gnarled Branch 14 Two Hand STR: 4
INT: 9
20% extra element damage.
Long Staff Long Staff 11 18 Two Hand INT: 7 20% extra element damage.
Opal Staff Opal Staff 16 Two Hand INT: 11
DEX: 3
20% extra element damage.
Opal Wand Opal Wand 8 17 Main Hand INT: 9
DEX: 3
30% chance to bounce attack.
Sage Staff Sage Staff 20 Two Hand STR: 5
INT: 13
DEX: 3
20% extra element damage.
Sage Wand Sage Wand 8 Main Hand STR: 4
INT: 11
30% chance to bounce attack.
Serpent Wand Serpent Wand 6 12 Main Hand INT: 6 30% chance to bounce attack.
Short Staff Short Staff 8 8 Two Hand STR: 3
INT:
20% extra element damage.
Wand Wand 3 0 Main Hand 30% chance to bounce attack.

Off Hand

Off-Hand equipment is worn in the left hand slot. It includes shields and orbs. Shields increase chance to block an attack and magic resistance. Orbs increase Max Mana and magic resistance.

One-handed weapons can be also worn in this slot with a Hit penalty.

Image Name Gold Gold Required Stats Bonus
Black Iron Shield Black Iron Shield STR: 12

+24% Block
+10% Resist

Bronze Tower Shield Bronze Tower Shield

+18% Block
+10% Resist

Magic Book Magic Book INT: 10

+1 Max Mana
+25% Resist

Opal Opal 15

+1 Max Mana
+10% Resist

Round Shield Round Shield 24 STR: 6

+15% Block
+5% Resist

Smoke Crystal Smoke Crystal INT: 8

+1 Max Mana
+20% Resist

Steel Kite Shield Steel Kite Shield STR: 8

+10% Block
+15% Resist

Tower Shield Tower Shield STR: 9

+15% Block
+10% Resist

Yew Buckler Yew Buckler 0 STR: 4

+10% Block
+5% Resist

Body Armor

This equipment is worn on the body. It usually provides a bonus to the hero's armor. Robes also increase Max Mana.

Image Name Armor Icon Armor Gold Gold Required Stats Bonus
Chainmail Chainmail 17 STR: 4 None
Full Leather Full Leather 15 25 None None
Full Plate Full Plate 27 STR: 9 None
Leather Armor Leather Armor 14 10 None None
Light Brigandine Light Brigandine 13 50 STR: 5 None
Light Plate Light Plate 16 INT: 8

+2 Max Mana

Padded Armor Padded Armor 10 0 None None
Ringmail Coat Ringmail Coat 24 45 STR: 5 None
Scalemail Scalemail 18 STR: 9 None
Scholars Robe Scholar's Robe 8 70 INT: 6

+2 Max Mana

Simple Robe Simple Robe 5 30 None

+1 Max Mana

War Plate War Plate 33 STR: 10 None

Helmets

This equipment is worn on the head. It usually provides a bonus to the hero's Max Life.

Image Name Gold Gold Required Stats Bonus
Basinet Basinet 11 STR: 5

+11 Max Life

Helm Helm 8 STR: 4

+9 Max Life

Hood Hood 2 None

+5 Max Life

Leather Cap Leather Cap 4 None

+7 Max Life

Mask Mask STR: 4

+7 Max Life
+1 Max Mana

Belts

This equipment is worn on the waist. It provides bonuses to the hero's Luck or Max Mana.

Image Name Gold Gold Required Stats Bonus
Belt Belt 5 STR: 3

+5 Luck

Leather Belt Leather Belt 27 STR: 3

+15 Luck

Plated Belt Plated Belt STR: 4

+20 Luck

Sash Sash 11 STR: 4
INT: 4

+1 Max Mana

Studded Belt Studded Belt

Gloves

This equipment is worn on the hands. It provides bonuses to the hero's Critical hit chance.

Image Name Gold Gold Required Stats Bonus
Gauntlets Gauntlets 7 STR: 6

+6% Critical

Leather Gloves Leather Gloves 3 None

+4% Critical

Ringmail Gloves Ringmail Gloves 5 Unknown

+5% Critical

Steel Gauntlets Steel Gauntlets 9 STR: 7

+7% Critical

Wool Gloves Wool Gloves 2 None

+3% Critical

Boots

This equipment is worn on feet. It provides bonuses to the hero's Dodge chance or Max Mana.

Image Name Gold Gold Required Stats Bonus
Chain Boots Chain Boots 7 None

+4% Dodge

Greaves Greaves 16 STR: 6

+6% Dodge

Leather Boots Leather Boots 4 None

+3% Dodge

Scholar Boots Scholar Boots 12 INT: 5

+1 Max Mana

Steel Greaves Steel Greaves STR: 5

+6% Dodge

Bonuses

Blue equipment has one or two extra bonuses which is reflected in the items name. The blue item names are structured as following : "bonus" + item name + of "bonus", e.g. Adventurer Belt of Quest.

Gold equipment has 3+ bonuses and unique name.

Equipment Effects

  • Adventurer: +6 or +10 Life upon entering a new dungeon
  • Agility: increases dodge chance (tier 1)
  • Balance: increases hit chance (tier 3)
  • Block: increases block chance (tier 1)
  • Checker: reveal 2 extra mist tiles
  • Courser: increases critical hit chance (tier 3)
  • Crystal: increases magic resistance (tier 1)
  • Dancer: +3% dodge chance
  • Dome: adds extra armor
  • Dopamine: +1 or +2 Life when revealing a mist tile
  • Earthworm: increases Max Life (tier 1)
  • Enchantment: adds extra damage to your attacks equal to your Mana
  • Enlightenment: +2 Mana upon entering a new dungeon
  • Erosion: increases hit chance (tier 2)
  • Goblin : +5 Life upon killing
  • Grid: reveal 1 extra mist tile
  • Hare : increases Max Life (tier 2)
  • Inkfish: +1 Mana upon killing
  • Investigation : increases luck (tier 2)
  • Jelly Fish: +1 Max Mana
  • Keenness: increases hit chance (tier 1)
  • Murloc: +3 Life upon killing
  • Orc: +7 Life upon killing
  • Quest: more experience from creatures (tier 1)
  • Rainbow: increases magic resistance (tier 2)
  • Ratel: increases critical hit chance (tier 1)
  • Robbery: increases luck (tier 3)
  • Sea Horse: +2 Max Mana
  • Search: increases luck (tier 1)
  • Smartness: more experience from creatures (tier 2)
  • Spike: adds rebound effect (additional counter-attack damage based on current shield value)
  • Thorn: adds rebound effect (additional counter-attack damage based on current shield value)
  • Well: +1 Mana upon killing
  • Wolverine: increases critical hit chance (tier 2)

Weapon Effects

  • Ash: burn for 3 moves, 25% damage per move
  • Bonfire: burn for 3 moves, 25% damage per move
  • Crash: 17% chance to stun for 3 moves
  • Deprivation: armor penetration (tier 1)
  • Destruction: armor penetration (tier 2)
  • Frost: 17% chance to freeze for 2 moves
  • Hemlock: 17% chance to poison for 3 moves
  • Lightning: chain attack on 2 targets
  • Poison Ivy : 17% chance to poison for 2 moves
  • Rattlesnake: monsters take 3 damage when revealed
  • Shatter: armor penetration (tier 3)
  • Static: chain attack on 1 target
  • Stun: 17% chance to stun for 2 moves
  • Viper: monsters take 6 damage when revealed
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